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Vikings
A VR Experience

Optimized for mobile VR (Google Cardboard), the app features exclusive live-action scenes shot in 360° video, transporting fans to the peak of the Viking Age. From intense battle scenes to dramatic northern European scenery, the app brings viewers closer to the story line in the series. Featuring an intense fight in the streets of Kattegat, a prophesy from the Seer among other scenes, the experience places fans at the centre of the action. The mobile VR app provided a thrilling preview of the historical drama television series and made its debut in Toronto with at the widely attended entertainment & fiction convention, Fan Expo Canada.

The app was built in Unity and published on the iOS and Android stores and is pre-loaded with content, but also features 360 content on demand so that users can get into the experience as soon as possible. The app features a "Main Menu" that serves as a hub, where users can install, delete and play they're favorite videos. Research and experimentation efforts were made so that the Hub can be interacted purely with Gaze gestures. The menu is also feature rich on animation and visual content, including a 360 background of a rampaging ocean created and rendered from Unreal Engine.

My Role

  • Project Technical Lead
  • Software Developer
  • Creative Technologist.

Technologies

  • Unity
  • Google Cardboard
  • Unreal Engine
  • Contentful CMS